For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Zack Fair's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature
they shape week-two and week-three buying
At the start of combat, she puts a number of +1/+1 counters equal to her power on one target creature, and that creature also becomes a Mutant
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or, at least, the opponent has had a chance to catch up
Overall, I quite like The Dross Pits, but Id be careful not to play too many tap lands (4-6 or so total out of 35-37 lands is a good metric)